- Quartz 2D on iPhone Simulator.
Quartz 2Dのテストプログラム
- source by Xcode
- drawRect:実装部 :
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextBeginPath(context);
CGContextAddRect(context, CGRectMake(0, 0, 500, 500));
float bg=(white)?1:0;
CGContextSetRGBFillColor(context,bg, bg, bg ,1);
CGContextDrawPath(context, kCGPathFill);
CGContextSetBlendMode(context, blendMode);
for(int i=0;i<totalCount;i++){
Line *line=(Line *)[lines objectAtIndex:i];
[line update];
CGContextMoveToPoint(context, centerX,centerY);
float brightness=grayscale?1:1;
float saturation=grayscale?0:1;
float hue=(float)i/totalCount*0.2+colorFlag;
if(white)brightness=grayscale?0:1;
UIColor *color=[UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1];
CGContextSetStrokeColorWithColor(context, color.CGColor);
CGContextSetLineWidth(context, [line getWeight]/8+0.1);
CGContextAddCurveToPoint(context, line.c1.x, line.c1.y, line.c2.x, line.c2.y, line.c3.x, line.c3.y);
CGContextDrawPath(context, kCGPathStroke);
}
Trackback : 0 : Quartz 2D on iPhone Simulator.
http://www.onmyownlife.com/mt/mt-tb.cgi/59
Comment